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Putting the World back in Warcraft

Putting the World back in Warcraft: Intro
This is my take on the current state of World of Warcraft and what classic has taught me about retail World of Warcraft and what I hope it has taught the developers at Blizzard.
Apr 1, 2020 | read time: 2 mins
Putting the World back in Warcraft: Dungeons
A good place to start is dungeons. Dungeons are a great introduction to group content for a lot of people and continue to serve as the gateway drug to raiding for a lot of people.
Apr 1, 2020 | read time: 5 mins
Putting the World back in Warcraft: Raids
A natural progression to dungeons is raids. Raids have, since the beginning of World of Warcraft’s life, been the crowning jewel of end game content. It’s the place the best gear drops, it has the biggest bosses and it requires a team of other committed players in order to complete.
Apr 2, 2020 | read time: 15 mins
Putting the World back in Warcraft: Transmogrification
As someone that initially loved the idea of transmog I can’t help but feel somewhat responsible for what has happened with the system and what it has done to the game over the years. Let’s try and break it down into two key points.
Sep 4, 2020 | read time: 15 mins
Putting the World back in Warcraft: World
The final subject I want to talk about is the world itself. Blizzard often talk about the world being one of the primary characters in WoW.
Oct 1, 2020 | read time: 5 mins
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